Friday, November 30, 2012

Meanwhile, back at the Hall of Justice...

We started our second game with an investigation into a series of high-tech thefts in the Peake Harbor area.  Manning Enterprises had been hit recently, and it looked as if someone was stealing components for a supercomputer of some sort.  The team was able to figure out which areas had not been hit yet, and then plan to stake out the dockyard warehouse of Light Industries.

They contacted Jonathan Light, CEO of Light Industries, and got his permission to stake out his warehouse.  He asked them to take along his personal security representative; Spectrum.  Spectrum was a new PC, and his concept was Hard light constructs as battle armor.  Tony Stark in most ways that matter, but he's also not so good with people.  The group agreed, and got set up in the warehouse.

They didn't have long to wait as a portal opened in the wall and out stepped...dun dun DUH!!! Apollo and his Midnight Men.  The team was Detonator, Noose, Black Empress, Stormstress, and a bunch of goons to carry stuff.  The villains looked around quickly, and then moved to grab their loot.  This is when the heroes struck!  Windsor started in on the goons (Takedown 2 was useful here) and Kali moved to engage Apollo himself.  She wrapped him up pretty well, but then he smiled. 

Yeah, this was about when the team discovered Apollo's super charisma to women.  Suddenly their four armed super strong war goddess wanted to help the other side!  She let Apollo go, but not much more than that...yet.  Mach raced over and started beating on Stormstress.  This went back and forth for a while until Psytrix ended it decisively with a mind blast.  Spectrum had been trading blasts with Detonator, but nothing seemed to dent his armor.  Noose tied up Kali, and was trying to choke her into submission.

About now, all of the minions were out, and people started switching partners.  Windsor and Apollo started a long range archery duel, both of them managing to stay a hair's breadth ahead of the other's shots.  Psytrix used his mental prowess to impose a prison of iron will on Apollo, and shut done his Charisma power! (This was one of the first times we saw a Hero Point in action). Mach freed Kali from Noose's attack, and Kali turned and promptly decked him into unconsciousness.

Apollo was now catching fire from all sides, and ran for it.  He dove for the portal that Black Empress had kept open, and they escaped.  The only one still up was Detonator.  He calmly looked around and drawled "Y'all are gunna love this..." and touched his gauntlets together.  The massive explosion filled the entire warehouse, and the team was blasted off their feet.  They regrouped and scrambled to put him down.  Several massive blasts later, Detonator was out, and the battered team was victorious.

Afterward, they interrogated Detonator at the police station, but weren't getting anywhere, so they went after some of the goons.  This was a lot more productive as they discovered an arms deal going on at Fort Meade to supply weapons to seperatists in Quebec.  The team got permission to enter the base and stopped the inside man from transferring high tech components needed for the supercomuter for the weapons going north.  From him, they got the location of a safe house in Quebec, and before anyone could blink, Mach was across the Canadian border.  Seconds after doing so, she was intercepted by The Arrow, Canada's premier speedster.  She was able to come alongside long enough to ask Mach to officially stand down and for the Protectors to come and meet Canadian Shield.

Borrowing a ride from the military, the team arrive in Canada and met their Canadian counterparts, or at least some of them.  The Arrow, Magus, Big Nickel and Kodiak agreed to accompany the Protectors on a raid of the seperatist safehouse.

The two teams smashed into the building in a two pronged attack, and cleared it in record time.  Entering the last closed room, they saw a foot tall woman sitting on the lip of a packing crate.  They realized it was Marionette form the Crushers!  From inside the box they heard a voice say "Well,  this is certainly inconvienent. Empress?" and a dark portal swallowed the crate and Marionette.  At the last second, Mach lunged forward and grabbed at something from the crate!  The team examined it and discovered they had one of Mocker's sub-assemblies.  Minor and easily replaceable, but chilling proof that the Crushers were involved. 

As the team returned home, they were greeted by a representative of the Mayor's office who wanted to give them official police powers and a snaction to act as Peake Harbor's team.  Things sure were moving quickly.  In fact it seemed almost too easy...

Wednesday, November 28, 2012

Awesome Kickstarter

For the three of you reading this sucker...

http://www.kickstarter.com/projects/1292093911/terran-trade-authority-the-proxima-war-savage-worl

These were some of the best books I'd ever seen as a kid. Making it an RPG setting seems like a no-brainer. Making it Savage Worlds is just smart thinking.

There's only 40 or so hours to go, and currently this won't happen, which would be a crying shame.  So hop on over and throw them a buck or two!

Tuesday, November 27, 2012

The first adventure!

So character creation was completed and the group, the Peake Harbor Protectors, was formed.  The membership was

Kali: Four armed super-strong alien demigoddess.

Mach: Jokingly called Mach 63 as that's her actual top speed.  Super-fast runner and ageless soldier.

Psytrix: Psionic powerhouse and used car salesman. 

Windsor: Specialist archer with a high tech bow and a bunch of trick arrows.   Also happens to be crown prince Harry.

The initial adventure was deliberately simple to ease folks into a new system; Stop a bank robbery.

So Kail was at a book signing when she heard that the main bank branch in downtown Peake Harbor was being robbed.  Mach heard about it on a police scanner and was there before anyone else moved.  Windsor and Psytrix were in the bank when it happened.

Mercury Mercenary, Mace, Temper and Hornet break into the bank, leaving Hornet to hold the door.  He set up his Vibratory fields and settled in to wait for any incoming heroes.  Temper was generally being a snot, and Mace was getting the bank manager to lead him to the vault.

In the bathroom, Psytrix and Windsor stumble across each other changing in opposite stalls.  After a brief moment wherein they decide that they are both good guys, they charge into the fray.  A running Mental/Arrow/Grenade battle ensues, and with help from Temper, Windsor and Psytrix end up stunned. 

Outside, MACH comes ripping in at ridiculous speed, and promptly misses Hornet.  He in turn, manages to critically hit MACH, and she folds like a cheap suit.  Things were not looking good for our heroes.

Kali tore into the place, using Hornet as a battering ram.  With him out cold, she continued into the room and cold-cocked Temper.  Like the force of destruction she was named after, Kali looked like she was going to mop the floor with the remaining Crushers...except they were a lot more skilled at dodging than she was at hitting.  Mercury Mercenary tried whittling her down with Automatic Rifle fire, and Mace continued trying to crack the vault.  Enough time passed that the heroes got back into the fight and Mercury Mercenary fell afoul of a net arrow, a clothesline from Mach and a haymaker from Kali.  Mace was summarily knocked out as all four heroes turned on him.

As the dust settled, the four heroes decided to meet again to talk about potentially joining forces more formally as Peake Harbor's only superhero team.

Welcome to Peake Harbor!

The setting for my game is the imaginary city of Peake Harbor, Maryland.  I'm a New Yorker, and I've lived in Chicago, but most of my group has not.  So I decided that if the city was going to be mostly imaginary to the players anyway, why not put it somewhere we could all identify, and then just make the city proper the creation.

Thus was born Peake Harbor. 

Tell you more?  Oh, okay.


PEAKE HARBOR At-A-Glance
Location:

Peake Harbor (major metropolitan area pop. 9,612,977; mid-Atlantic city near the east coast, just hours from the Appalachian Mountains) – Peake Harbor is part of the Washington-Baltimore-Peake Harbor-Northern Virginia Metropolitan Area and is tied with the Chicago metropolitan area for 3rd place as the Largest combined statistical area in the United States.
City Highlights & Major Attractions:

● McKay Beach
● Bancroft National Forest & Park (The city is built around this akin to Central Park in some ways)

● St. Mary’s Historical Park and St. Mary’s College
● Little Asia (A large and vibrant series of interlinked neighborhoods blending Chinese, Japanese, Korean and Vietnamese cultures.)

● Cedar Landing Amusement Park
● Completely encircled by the Manning Enterprises Elevated Rail (MEER) which transports over 70% of all commuters in, around & through Peake Harbor

● Manning Enterprises (Industrial Park, a sprawling 10 mile complex just north of the city, used by Manning and most major businesses in the area.)
● Manning Enterprises Tower (skyscraper; 960 ft.; located 5 blocks west of Little Asia)

● Tesladyne Industries Aquatic Research Center (Located off of Piney Point)
● Light Technologies Unlimited HQ (skyscraper; 1417 ft.; located 3 blocks north of Manning Tower) adjoined to Light Technologies Advanced Mechanics, Robotics & Genomics Division tower via skywalk.

● Jebediah Winfield State Hospital for the Criminally Mentally ill -- built on St. George Island, it has hosted the British HQ during the war of 1812, a hospital for the wounded from the Civil War, a TB ward, and currently, an asylum for the criminally insane.

Major Employers:
● Manning Enterprises (there's a genome research facility, a consumer electronics division facility, and a pharmaceutical division facility)

● Light Technologies Unlimited (there's a solar research facility, law enforcement non-lethal division testing grounds, a consumer electronics division facility, and an advanced mechanics &robotics division)
● Tesladyne Industries (Aquatic Research complex and Manufacturing location; specializes in aquatic technology like ROV Submersibles, manned submersibles and specialized diving equipment)

Claims To Fame:
● One of the strongest economies in US for the last 20yrs.

● Heavy tourism annually
● St. George island houses the Jebediah Winfield State Hospital for the Criminally Mentally ill, and is considered to be the most haunted island in America.

● Generates 90% of its own electrical energy through various “green” technologies

And so it begins

Which would be much more portentous if this were something more then my random gaming blog, but hey, there ya go.  My statement of purpose is to catalog most of my ongoing games, with a focus on my Mutants and Masterminds world. 

I've been playing Superhero RPGs for decades now.  From Marvel and it's FASERIP to Hero Games' Champions, I've tried a bunch.  After a lot of procrastinating, I jumped into M&M with the 3rd revision.  Now since I didn't have any preconceptions, I can safely say I love the system and I'll be using it as my default Supers system from here on.  I like a lot of the assumptions made by Green Ronin and I agree with the overwhelming majority of them.  Add in that it's a relatively easy transition for d20 folks, and this makes the system a no-brainer for my group.

After that came the world setting.  Well, I've been running Champions hard core for the last 10 years, and frankly, I needed a break.  I decided to go much less gritty, and adapted the Villains and Vigilantes world to my own needs.  So yes, I'm running M&M V&V. 

If you remember Villains and Vigilantes at all, you should see some very familiar names cropping up in future posts.

On with the show.